Blender Git Commit Log

Git Commits -> Revision ca03edd

Revision ca03edd by Brecht Van Lommel (master)
May 22, 2016, 15:36 (GMT)
Cleanup: remove Cycles layer bits checking in the kernel.

At some point the idea was that we could have an optimization where we could
render multiple render layers without re-exporting the scene, by just updating
the layer bits. We are not doing this now and in practice with the available
render layer control like exclude layers it's not always possible anyway.

This makes it easier to support an arbitrary number of layers in the future
(hopefully this summer), and frees up some useful bits in the kernel.

Reviewed By: sergey, dingto

Differential Revision: https://developer.blender.org/D2020

Commit Details:

Full Hash: ca03eddfcc4416c46afe4b633e5e8364da217fa8
Parent Commit: 9b9921b
Lines Changed: +8, -40

9 Modified Paths:

/intern/cycles/blender/blender_object.cpp (+4, -6) (Diff)
/intern/cycles/blender/blender_sync.cpp (+1, -5) (Diff)
/intern/cycles/blender/blender_sync.h (+0, -2) (Diff)
/intern/cycles/blender/blender_util.h (+0, -8) (Diff)
/intern/cycles/kernel/kernel_path_state.h (+0, -3) (Diff)
/intern/cycles/kernel/kernel_types.h (+1, -10) (Diff)
/intern/cycles/kernel/kernel_volume.h (+2, -3) (Diff)
/intern/cycles/render/integrator.cpp (+0, -2) (Diff)
/intern/cycles/render/integrator.h (+0, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021