Blender Git Commit Log

Git Commits -> Revision 9765265

Revision 9765265 by Bastien Montagne (master)
July 29, 2014, 13:02 (GMT)
Fix T41228: Selection of bones bug.

Turns out to be mostly some cleanup in Pose select code, got rid of magic numbers
(now understand usual SEL_xxx enums) in ED_pose_deselectall(), which was renamed
to ED_pose_de_selectall, and have a new bool parameter to ignore visibility status
in its process (was the root of the reported issue).

Also factorized slightly "(de)select all" code. Yet this area could use much more
cleanup probably...

Commit Details:

Full Hash: 976526559d2690dfeda19acc6b82c6767f21d2eb
Parent Commit: e0fd1bf
Lines Changed: +39, -46

3 Modified Paths:

/source/blender/editors/animation/anim_channels_edit.c (+2, -2) (Diff)
/source/blender/editors/armature/pose_select.c (+36, -43) (Diff)
/source/blender/editors/include/ED_armature.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021