Blender Git Commit Log

Git Commits -> Revision 80c3624

Revision 80c3624 by Sergey Sharybin (opensubdiv-modifier)
July 16, 2014, 16:57 (GMT)
OpenSubdiv: Initial work towards UV maps support

This lands basic test of pass UV coordinates to the coarse mesh
via evaluator C-API and implements all the needed interpolation
in the GLSL shader.

This code is not used still because GLSL shader is not in use
because enabling it will make it impossible to run anything on
the older cards.

Still need to do some runtime check for this..

Commit Details:

Full Hash: 80c3624c9eea1bf2f6c779d127469bb01fc2a910
Parent Commit: dfe2743
Lines Changed: +138, -7

4 Modified Paths:

/intern/opensubdiv/gpu_shader_opensubd_display.glsl (+47, -0) (Diff)
/intern/opensubdiv/opensubdiv_capi.cc (+25, -0) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+39, -7) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+27, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021