Blender Git Commit Log

Git Commits -> Revision 087bbe6

Revision 087bbe6 by Mitchell Stokes (master)
May 9, 2014, 23:03 (GMT)
BGE: Fixing shape key animations on meshes with no armature.

Their transverts were not being updated after code changes for
multi-threaded skinning.

Commit Details:

Full Hash: 087bbe624f6e0de50c409866faa8fce4585808c0
Parent Commit: ff08acc
Lines Changed: +48, -33

4 Modified Paths:

/source/gameengine/Converter/BL_ShapeDeformer.cpp (+3, -0) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+40, -33) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021